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Showing posts with label Scenario. Show all posts
Showing posts with label Scenario. Show all posts

12 May 2010

Upcoming Game [TSATF]

Scale: 15mm.
Rules: The Sword and the Flame/20th Anniversary
Figures: Mix of OG and Stone Mountain

Scenario: Not much story here. Lieutenant Hiram Bigg-Botham is leading a platoon of infantry through the savannah of Zululand. A supply wagon is along. And a troop of lancers, for protection. Suddenly, a hundred Zulus appear from nowhere. Stand and fire or die at the end of an assegai (iklwa)!


Okay, so the question I have is this: do you think this will give a decent game for two to three players plus a referee? Some of the guys down here in Clear Lake and I are looking at getting a colonial game together for our June gathering. I've never set up a TSATF game, though I have played in a few. I have twenty British infantry, twelve lancers, a supply wagon and a field gun (if needed) ready to play, and forty Zulus done, with (hopefully) sixty more to be done by game time. I would like to have one British player and one or two Zulus. All Zulus are spear-armed (no rifles).

10 March 2008

Friday's Scenario

The Shrine of Ghola


The Story Line:


Native resistance to colonial expansion is on the rise. Much of it is based on two things: the Empire of Galfor's desire for power and the rise of a fundamentalist religious movement amongst the natives.


Galforrian troops are stirring up trouble in the border areas. One unit of the infamous Emerald Legion has arrived in the small Martian village of Ghola. In the center of the town is a stone shrine, which local legend claims landed from the heavens. Inside the shrine is a holy artifact, the Books of G'aree Gy-gaks.


The village of Ghola lies in territory whose dominion is disputed by both the British Empire and the French Second Empire. Both nations send small patrols to investigate reports of Galforrian meddling and to remove the Books which seem to be the focus of all the trouble. The Galforrians, meanwhile, are trying to whip the locals into a frenzy to protect their sacred objects.


The Setup:


There are three sides: British, French, and Martian.


Terrain is minimal - the village of Ghola lies in the midst of a large basin. Water comes from the village well.


In the center of the table is the village. It is protected by a few low stone walls which are in poor repair and have large gaps. The Martian forces deploy in this zone.


British forces enter from the southwest; French from the northeast. Both must deploy no more than 16 inches from the corner they begin in.


Victory Conditions:


British: 5 points for seizing the Books and removing them from the table; 5 points for each Emerald Legion unit destroyed, 10 points for driving off the French.


French: 5 points for seizing the Books and removing them from the table; 5 points for each Emerald Legion unit destroyed, 10 points for driving off the British.


Martians: 5 points for each Earth unit destroyed or routed off the table; must keep the Books from being removed from the table.

The Aftermath:
We are going to play using regular G.A.S.L.I.G.H.T rules (not Battles by...). After the game, I can make available the forces - I want to keep them secret for now. Jim reads this blog, and he's playing in the game.
I will take several photos during the game on Friday night, and shall promptly publish an after action report for the newspapers to ruthlessly plagiarize. The scoundrels!