Kingdom of Hawai'i The idea of my friend Eli, where if I recall correctly, earlier exposure to Europeans allowed more immunities to diseases later, and an alliance with Britain makes them a protectorate, so that the United States never really develops control there. Polynesian feathered cloaks and breechloading rifles = fun.
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| King Kalakaua I |
Confederate States A favorite of many alternate histories is the idea that the South is not defeated in the American Civil War. Maybe the war is ongoing, extended far past the actual four years. Maybe the reinforcements at First Manassas managed to pursue the fleeing Union troops all the way back into Washington, capturing the capitol. Whatever device is used, the use of anachronistic steam technology in the War Between the States makes for interesting games.
| 3rd National Flag of the CSA |
Laputa Another idea brought to my attention by Eli. Laputa is a flying island which migrates around the Pacific, exacting tribute from the primitives below them. The Laputans have some advanced technologies which they are no longer able to replicate or repair, but can still operate. This includes a variety of flying ships and weapons that are slowly wearing out.
Atlantis The classic mythological 'lost' island, where advanced technology was commonplace. In some VSF universes (When the Navy Walks comes to mind), Atlantis is no myth, but a real place. Atlantean technology can open doorways to the deep seas, and allow players to hunt for Captain Nemo.
Ruritania A classical imagi-nation, from The Prisoner of Zenda, if I recall correctly. A tiny Central European nation, it is mentioned in Soldier's Companion, complete with flag and uniform information. Speaking of which, I highly recommend the Soldier's Companion as a sourcebook, even if you are not interested in the rules.
Free Republic of Ireland Another alternate history nation, where Ireland manages to win a rebellion against the British somehow. My guess would be help from France or Germany at some point, or possibly (though less likely, I think) Russia. Not one I use in my VSF universe, but it is popular in others.
Transbalkania A nation I have never put together, but which I have postulated to exist. It makes up a considerable piece of the Balkan mountains. I know that ethnic and religious rivalries prevent it in the real world, but it gives an excuse for a bewildering array of uniforms.
Bongolesia Originally a setting for Mike Murphy's modern AK-47 Republic game, I took this nation back to colonial-era Africa. It is claimed by several nations, because of the value of one particular plant.
| Modern Bongolesian Flag |
And, of course, there are all of the alien nations, city-states, tribal groups, etc., which populate the other worlds of our solar system. Helium, both Greater and Lesser, and Zadonga from the Barsoomian novels come to mind, or my own Galfor, or the Oenotrian Empire of Space: 1889. Really, there are few limits to this categoy of imagi-nation.
Lastly, one of the reasons we use imagi-nations is to divorce the setting of our games from actual history. This can help defuse any accusations of 'latent imperialism' or Euro-centrism (although the age was Euro-centric!). It's hard to accuse someone of ebing some sort of wannabe Clive or Rhodes when they are 'conquering' an imaginary place using toy soldiers. Sad what we have to consider this point, but there it is...

