20 June 2013

IHMN: Mechanickal Menace Company

The Adventuring Company of Herr Doktor Professor Otto Maton
(The Mechanickal Menace)


Type
Pluck
FV
SV
Speed
Cost
Talents
Basic Equipment
Otto Maton
2+
+2
+2
+1
69
Leadership +2, Engineer, Controller*
Faraday coat, Pistol, Club (Spanner), Arc Generator, Breath Preserver
Mister Fez
4+
+3
0
0
48
Leadership +1, Engineer, Controller*
Magneto-static Waistcoat, Arc Generator, Swordcane (rapier), Breath Preserver
Minion Captain
3+
+4
+4
+1
61
Leadership +2 (May choose up to two Talents at additional cost)
SRC Breastplate, Mauser pistol (carbine), Sword, Breath Preserver
Minion Sergeant
4+
+3
+3
0
31
Leadership +1
Brigandine, Military Rifle, Bayonet, Breath Preserver
Minion
5+
+2
+2
0
22

Brigandine, Military Rifle, Bayonet, Breath Preserver
Steam Spider
6+
+3
0
+2
40
Automaton**, Nimble***
Arc Node****, Electroclaws (All-Electric Truncheon), Grenade (gas)
Clockwork Soldier
5+
+1
+4
0
100
Automaton, Strongman
Arc Node, Patent Kelly Suit, Machinegun
Large Clankers
5+
+2
0
0
40
Automaton
Arc Node, Steam fist, Steel Breastplate (equivalent)
Industrial Clankers
6+
+2
0
+1
27
Automaton
Arc Node, Large Improvised Weapons, Chain Shirt (equivalent)
*Unique Talent: Controller. 5 pts. Allows the figure to control automatons.
**Unique Talent: Automaton. 12 pts. Combines Fearless and Antivenom. Must remain within range of an Arc Generator or active Arc Node, otherwise it collapses, just like Tod-truppen.
***New Talent: Nimble. 5 pts. Reduce movement penalties for Difficult Terrain by 2.
****New Weird Science Device: Arc Node. 7 pts. When within the range of either an Arc Generator or another Arc Node, the Arc Node extends the range an additional 4 inches. At least one Node in the chain must be within 8” of a functional Arc Generator.

OPTIONS

·         Minion Sergeants and Minions may replace their military rifle and bayonet with an Arc rifle (-3 points).
·         Minion Sergeants and Minions may purchase the Marksman Talent (+5 points) and/or the Bayonet Drill Talent (+2 points).
·         Minion Sergeants may purchase the Tough Talent (+5 points).
·         Minion Sergeants and Minions may purchase gas grenades (+6 points per grenade).
·         Two Minions may exchange their military rifles and bayonets for a pistol each and a machine gun – one fires while the other loads. This team costs 37 points.


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