The Adventuring Company of Herr Doktor
Professor Otto Maton
(The Mechanickal Menace)
Type
|
Pluck
|
FV
|
SV
|
Speed
|
Cost
|
Talents
|
Basic Equipment
|
Otto Maton
|
2+
|
+2
|
+2
|
+1
|
69
|
Leadership +2, Engineer, Controller*
|
Faraday coat, Pistol, Club (Spanner),
Arc Generator, Breath Preserver
|
Mister Fez
|
4+
|
+3
|
0
|
0
|
48
|
Leadership +1, Engineer, Controller*
|
Magneto-static Waistcoat, Arc
Generator, Swordcane (rapier), Breath Preserver
|
Minion Captain
|
3+
|
+4
|
+4
|
+1
|
61
|
Leadership +2 (May choose up to two
Talents at additional cost)
|
SRC Breastplate, Mauser pistol
(carbine), Sword, Breath Preserver
|
Minion Sergeant
|
4+
|
+3
|
+3
|
0
|
31
|
Leadership +1
|
Brigandine, Military Rifle, Bayonet,
Breath Preserver
|
Minion
|
5+
|
+2
|
+2
|
0
|
22
|
|
Brigandine, Military Rifle, Bayonet,
Breath Preserver
|
Steam Spider
|
6+
|
+3
|
0
|
+2
|
40
|
Automaton**, Nimble***
|
Arc Node****, Electroclaws
(All-Electric Truncheon), Grenade (gas)
|
Clockwork Soldier
|
5+
|
+1
|
+4
|
0
|
100
|
Automaton, Strongman
|
Arc Node, Patent Kelly Suit, Machinegun
|
Large Clankers
|
5+
|
+2
|
0
|
0
|
40
|
Automaton
|
Arc Node, Steam fist, Steel Breastplate
(equivalent)
|
Industrial Clankers
|
6+
|
+2
|
0
|
+1
|
27
|
Automaton
|
Arc Node, Large Improvised Weapons,
Chain Shirt (equivalent)
|
*Unique Talent: Controller. 5 pts.
Allows the figure to control automatons.
**Unique Talent: Automaton. 12 pts.
Combines Fearless and Antivenom. Must remain within range of an Arc Generator
or active Arc Node, otherwise it collapses, just like Tod-truppen.
***New Talent: Nimble. 5 pts. Reduce
movement penalties for Difficult Terrain by 2.
****New Weird Science Device: Arc Node.
7 pts. When within the range of either an Arc Generator or another Arc Node,
the Arc Node extends the range an additional 4 inches. At least one Node in
the chain must be within 8” of a functional Arc Generator.
|
OPTIONS
·
Minion Sergeants and Minions may replace their military
rifle and bayonet with an Arc rifle (-3 points).
·
Minion Sergeants and Minions may purchase the
Marksman Talent (+5 points) and/or the Bayonet Drill Talent (+2 points).
·
Minion Sergeants may purchase the Tough Talent
(+5 points).
·
Minion Sergeants and Minions may purchase gas
grenades (+6 points per grenade).
·
Two Minions may exchange their military rifles
and bayonets for a pistol each and a machine gun – one fires while the other
loads. This team costs 37 points.
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