or, Glorious Adventures in Science Loosely Involving Generally Historical Times
G.A.S.L.I.G.H.T. Compendium (Cover)
G.A.S.L.I.G.H.T. is a set of rules first published way back in 2001. The authors, John "Buck" Surdu and Chris Palmer, created a very generic set of 'framework' type miniatures rules for skirmish style games, where each player controls only a few individual figures, classified as either "Main Characters" or "Extras". These rules also allow for the creation of fantastic devices and vehicles. A point value system was created for Battles by G.A.S.L.I.G.H.T., which helps in creating scenarios. Unit activation is random, determined by a card draw. Combat resolution is generally very simple - and the Extras die in droves! (Redshirts not included with rules - you have to paint them on yourself!)
The popularity of the original rules led to several sequels, including Battles by G.A.S.L.I.G.H.T. (for larger scale battles), To Be Continued by GASLIGHT (for more pulp adventure), and Adventures and Expeditions by GASLIGHT. Last year, a new compendium, including new rules for large scale fleet actions was released as well.
One of the things I like most about the game is the ease with which you can modify it to fit exactly what you want to do. For example, they had no rules for automatons. So I made some up, no muss, no fuss. (You can find those rules in The Aethergraph, Vol. 1, Issue 1). Want big tough creatures like dinosaurs? No problem. Give them a Save, or Wound Points. Done. The rules are really very flexible, which is a huge plus for me. They also work equally well for 25 or 15mm figures.
This is my go-to rules set for VSF, unless I am doing really big battles, for which I use When the Navy Walked and 6mm figures. I have played several other sets, including The Sword and the Flame, Martian Empires, and Valor, Steel and Flesh. And I always go back to GASLIGHT.