What should I work on next?

29 June 2009

Preliminary Fliegerjaeger Stats (GASLIGHT)

Die fliegerjaeger need to have statistics and some rules worked up for them. I have some preliminary ideas as to how they will operate, but the rules will need testing.

Advantages:
The flieger gear allows a model so equipped to move at Soar 24 for one action. The model automatically comes back to ground at the end of the action. It requires re-winding as well, which is handled the same as a Reload action. Models can charge directly into combat with the flieger gear. Also, the gear is attached to a breastplate. This armor gives an Extra a Save of 5 from long range smallarms fire and Scuffle attacks.

Disadvantages:
Flieger packs (die fliegertornister) are heavy. Any model wearing one has a 2" reduction in their movement on land, and can not swim at all. Landing in water automatically kills the model. The packs are also rather awkward in close combat. When in melee, any model wearing a fliegertornister has a -2 modifier to their Scuffle attribute. There is no effect on Shooting. Finally, no model wearing a flieger pack can enter a normal building entrance. Barn doors, okay, but a standard door or window? Forget about it. Flieger packs may be removed by using one action. Putting them on again would require another action.

Other Thoughts:
I am considering giving fliegerjaeger a bonus to Scuffle on the turn they charge, if they charge in flight. This is to represent the large whirling blades which could be used as a weapon. On the other hand, you could argue that the difficulty of controlling such awesome weapons of whirling death would offset the massive damage they would do. Perhaps a SRM modifier insted of a Scuffle modifier? Or even a modifier on the charged unit's Morale test (+1 to the roll?) to stand their ground in the face of the charge? It would be pretty scary, I think.

Weapons
Regarding the weapons of the fliegerjaeger, officers are armed with pistols. NCOs and jaegers are armed with reciprocating carbines (Karabineautomatische) designed by the KFG for their use. Use the regular GASLIGHT stats for a submachine gun (Range: 6/12, SRM-10, ROF 2).

Fliegerjaeger Photos


Hauptmann Captured On Static Plate!

From Neu Berlin, we have received static plates of the leader of die Fliegerjaeger. He is equipped with a fantastic invention for personal mobility designed by the Kaiserlich Forschungsanstalt fur Geheimewaffen (KFG). The long blades above the captain's head are sent whirling in a circle at astonishing speed, which forces air downward, lifting the soldier straight up into the air! Powered by an ingenious spring arrangement, the device does not last long, but can allow troops to cross thick or difficult terrain in long jumps rather than slowly crossing by foot.



The captain is also armed with a repeating pistol attached to a stock for use as a carbine. His eyes are protected with goggles from the debris flung about by the downdraft of air from his flieger gear.

One can only hope that the scientists of Britain will find some way to counter this astonishing device.

28 June 2009

Armed Forces Day (UK)

Okay, so technically speaking, yesterday was Armed Forces Day for the United Kingdom.


So, I suppose this is a belated honor, but:


To the Soldiers, Sailors, Marines and Airmen of the United Kingdom:


In 1940, you stood alone against the Nazis.

Now, you stand with your allies against terrorism.

THANK YOU FOR YOUR SERVICE

26 June 2009

Vardu Plans

The following is a quote lifted from copy text Matt Beauchamp of Hydra Miniatures' blog. It was posted two years ago...

Xenophobic and defensive in nature, the humanoid plant race of the Vardu rarely travel far from their native rainforests. The Vardu are not one species of plant-being, rather they are a variety of different species linked by collective intelligence of their surroundings. Silent yet ferocious when provoked, the Vardu use dried organic weapons from the forest - large seedpods on rigid stems become clubs, enormous dried leaves become blades. The humanoid Vardu warriors tower over most enemies on the battlefield. Their gnarled bodies are a mass of tendrils formed into strong sinews. A thick wooden hide usually protects their central bodies and their limbs and body often sprout incredible sharp thorns. Their blossom-like "heads" contain all of their sensory and sexual organs and are often opened dramatically in battle to enhance their awareness, aid in comunication, and frighten invaders. the Vardu reproduce by budding, and small sproutlings emerge from the leaf-like structures that project from their backs. These sproutlings finally drop to the ground and gain mobility, easily swarming invaders. The exotic Vardu elders are rather exotic and are easily identified by an abundance of brilliantly colored, feather-like petals sprouting from their heads and backs. Covered in sharp spines and rough barky armor, the Vardu blood thorns are the most dangerous close combat warriors of the forest. Breeds of smaller, muscular, carnivorous quadrupeds known as maw hunters serve as the "hunting dogs" of the Vardu. their strong limbs allow them to overrun their enemies and their gaping maws can make short work of their prey. Ambling quietly along the forest floor, the sporers are bloated multi-limbed fungi with massively oversized heads. A distinctive whoosh sound can be heard as the plant-thing launches a powdery cloud of spoors, choking all non-plant creatures in the vicinity. These floating clouds of spoors are also used to cloud enemies vision, thus allowing the Vardu warriors to advance undetected.

So far, only the Vardu sprouts have been released. I own twenty, for use on Venus in both 15mm and 25mm scale, although they are technically supposed to be 25mm miniatures. I love the scale-neutrality of the sprout figures, which stand between 20 and 24mm tall. As Matt himself says, "They'd be perfect for pulp/VSF games..."

Why do I bother to post about this? I am hoping to drive more business Matt's way so that he'll produce more figures. You should definitely check out his Retro Raygun stuff too, for retro-looking robots that make for great VSF automatons (see them elsewhere on this blog!).


And for the record, I have no financial interest of any sort in Hydra Miniatures, nor have I ever met Matt personally. Just a very happy customer who is looking forward to more products from a talented sculptor.

24 June 2009

Hauptman zu Fliegerjaeger Finished!

I finally finished the first of die fliegerjaeger, Hauptman Johann Grossemund. And the three remaining Seraphim-class aeronefs for the full squadron of five. I'll try to get some photos taken soon.

And I upgraded the Pledge count a few days ago.

I have fallen off the everyday wagon this week, though. I've been very busy with a teacher's workshop that I am attending at Rice University here in Houston, and between getting up early and dealing with traffic, then coming home and doing family stuff, I just haven't had the patience to sit and work on anything this week.

So that's how my progress has been this last week or so. I need to look at projects again and start making some priorities to finish. I have just about got everything ready for Historicon, so I can look at other things now.

[Editor's Note, 06.29.09: German fixed, thanks to Klaus. Thanks Klaus!]